Working on this thing. I'm mostly done with the body. I will make the handle next.
based on the concept : https://twitter.com/peter6409/status/1207609072528183296
I didn't want to go the Boolean + Normal Transfer + Bevel Shader way, it's easier and faster and results in similar (if not better) results, but I wanted to practice "clean" modelling techniques.
All the texture work is still procedural and decal based. I will bake a low/mid poly model later to export it to Unity/Unreal Engine, Sketchfab and Marmoset Viewer, keeping the quality as intact as possible
Blender 2.90 Alpha, Cycles