Website powered by

Megaphone (Progress)

Work In Progress / 29 June 2020

Working on this thing. I'm mostly done with the body. I will make the handle next.

based on the concept :

I didn't want to go the Boolean + Normal Transfer + Bevel Shader way, it's easier and faster and results in similar (if not better) results, but I wanted to practice "clean" modelling techniques.

All the texture work is still procedural and decal based. I will bake a low/mid poly model later to export it to Unity/Unreal Engine, Sketchfab and Marmoset Viewer, keeping the quality as intact as possible

 Blender 2.90 Alpha, Cycles