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utensils and crockware set

More props for my game.
This week was mostly spent making 47 unique models of utensils and crockery, and about 100 with the variations. They are split into 3 sets, each set sharing one 4K texture set (will be downscaled in the engine to 2K later because the texel density is higher than I need). About 500 triangles on average per model, but some are given more than others depending on shape complexity and whether I want them in closeups or not.
Most of these are path-traced renders in Blender Cycles, so they have some minor shading issues that wouldn't be visible in engine.

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene

Unreal Engine 5 test scene