More props for my game.
This week was mostly spent making 47 unique models of utensils and crockery, and about 100 with the variations. They are split into 3 sets, each set sharing one 4K texture set (will be downscaled in the engine to 2K later because the texel density is higher than I need). About 500 triangles on average per model, but some are given more than others depending on shape complexity and whether I want them in closeups or not.
Most of these are path-traced renders in Blender Cycles, so they have some minor shading issues that wouldn't be visible in engine.