Farewell

Cycles (Pathtraced) render

Cycles (Pathtraced) render

Clay render

Clay render

Unreal Engine Realtime render

Unreal Engine Realtime render

Breakdown

Quick personal project.
I reused many old and third party assets and focused more on the lighting and scene setup. I also took the chance to try out more complex scenes in Unreal Engines and try raytraced reflections and global illumination. It was slow (only 1-2 FPS on my RTX 2070), but I also used an unreasonable amount of samples for maximum quality.