Farewell

Cycles (Pathtraced) render

Cycles (Pathtraced) render

Unreal Engine 4 render

Unreal Engine 4 render

Clay Render

Clay Render

Breakdown

Quick personal project.
I reused many old and third party assets and focused more on the lighting and scene setup. I also took the chance to try out more complex scenes in Unreal Engines and try raytraced reflections and global illumination. It was slow (only 1-2 FPS on my RTX 2070), but I also used an unreasonable amount of samples for maximum quality.

Date
February 26, 2021