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Underwater

Final video

Cycles Render

Cycles Render

Still #1

Still #1

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Still #2

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Still #3

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Still #4

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Still #5

Viewport preview #1

Viewport preview #1

Viewport preview #2

Viewport preview #2

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Viewport preview #3

Personal Project (kind of). This is my first experiment with this kind of animation. I usually just do stills with pathtraced renderers, but a realtime renderer allows me to render animations in a reasonable amount of time. it took ~1 minute per 4K frame rather than 3 hours.
I had to do a lot of tweaking for EEVEE to get rid of some rendering artifacts and reduce the quality loss compared to Cycles. The result was very much worth it though.
The scene was made originally for my job at Infini-D learning, but then I added a water plane and positioned it wrong, and I liked the idea. The art direction is completely different, this one being way more gloomy and terrifying. I like when I get the opportunity to do this kind of stuff.
For the camera animation, I imagined what kind of movement I wanted to do, then I took my phone and recorded that movement with the camera, and then brought it back to blender to do some basic tripod tracking. It did not need to be an accurate motion tracking, since I'm not overlaying anything on top of the original video, but I recorded at 1080p60 at nearly the highest ISO and lowest shutter speed possible. There was some noise but it wasn't too bad.
To my surprise it worked really well on my first try. I only made a few adjustments by parenting the camera to an empty and using keyframes where needed, but overall I like this workflow and I'll try it out more when needed.

I used Blender for 99% of the work, with some texturing in Substance Painter and Designer for some reused assets. I recorded a few sounds with my phone and used Audacity to process and add some various effects to it, and then brought everything together in a video editor.

Date
September 17, 2022