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ZX Spectrum

I always liked the design of the ZX Spectrum, a computer from the 80's.
I incorporated Plasticity into my asset workflow this time. I'm very happy with the quality and flexibility it offers, my hardsurface prop modelling workflow is definitely improved with it.
I used Blender for lowpoly models and unwrapping, and Substance Painter for the texturing. Affinity was used for additional post processing

Render 1

Render 1

Render 2

Render 2

Render 3

Render 3

Render 4

Render 4

Render 5

Render 5

Render 6

Render 6

Wireframe 1

Wireframe 1

Wireframe 2

Wireframe 2

Wireframe 3

Wireframe 3

Texture Set

Texture Set

Levels of Detail

Levels of Detail