Freelance work. The client gave me a model and concept art and asked to make it modern and appealing and optimize it for realtime rendering.
I remade the front part, made changes here and there, and UV unwrapped and textured everything again from scratch.
I used Blender for the modelling, UV unwrapping, ID maps (with vertex colors). Textured in substance painter, and checked in Unreal Engine and Marmoset Toolbag. High quality renders done in Blender + Cycles.