Medical Injector

Fake Screenshot 1

Fake Screenshot 1

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The note is created with regular printer paper. I drew and wrote instructions, folded it, stained it with diluted coffee, ink, threw it on the ground and stepped on it, spilled water on it and dried it over a stove twice

The note is created with regular printer paper. I drew and wrote instructions, folded it, stained it with diluted coffee, ink, threw it on the ground and stepped on it, spilled water on it and dried it over a stove twice

Wireframe and texture breakdown

Wireframe and texture breakdown

UV Layout

UV Layout

I played Resident Evil Village recently and I felt like redesigning the medical injector Chris Redfield uses.
This is very different from the game model, that one has a very sharp and angular shape language, but I went with a more industrial and machined metal look.
I used a new workflow for the modelling, I used a ton of booleans and meshes, joined then voxel remeshed and smoothed to give the edges bevels. It's faster for concepting and experimentation, but if I have a clearer idea in mind I'm way faster with a midpoly workflow or even CAD modelling, especially if I'm going to do retopology anyway.
The model is 27K Triangles and 4K textures, which is a bit too much, but it'll do for a hero prop, especially with closeups.