I played Resident Evil Village recently and I felt like redesigning the medical injector Chris Redfield uses.
This is very different from the game model, that one has a very sharp and angular shape language, but I went with a more industrial and machined metal look.
I used a new workflow for the modelling, I used a ton of booleans and meshes, joined then voxel remeshed and smoothed to give the edges bevels. It's faster for concepting and experimentation, but if I have a clearer idea in mind I'm way faster with a midpoly workflow or even CAD modelling, especially if I'm going to do retopology anyway.
The model is 27K Triangles and 4K textures, which is a bit too much, but it'll do for a hero prop, especially with closeups.