Self taught 3D Artist, passionate about game development
Hard Surface Modelling | Texturing | Lowpoly | Props | Lighting | Shaders | Tech Art
I manage and execute all tasks related to the game development. The tasks include :
•Hard-surface modelling, environments and characters, and using different texturing techniques (trimsheets, RGB masking, unique, tileable, layered, and hybrid workflows)
• Technical Art : shaders, custom tools, workflows, optimization, generators (Blender Geometry Nodes and Unreal Blueprints/PCG)
• Story writing
• Gameplay programming (eg. Developing a dialog and interaction system and NPC behavior)
• Optimization and QA testing
Creation of 3D models for games, product visualizations and VR/AR applications.
I take care of all parts of the model creation process respecting the project's technical requirements, such as 3D modelling using different techniques (Sub-D, CAD, highpoly-lowpoly, midpoly, modular/kitbashing), UV unwrapping and texturing (Unique, UDIM, tileable, trimsheets, RGB-masked, and mixed workflows), optimization, scene and in-engine setup, rendering and more.
I participated in all tasks of the 3D content creation pipeline, including:
• Hard-surface modelling, texturing, environments and characters
• Rigging and animation
• Materials, Lighting, Look-dev and rendering
• Researching and developping tools, shaders, and new workflows
• Collaboration with different departments
• Storyboarding, QA, VFX and video editing