Abdou Bouam
Abdou Bouam
3D Artist - Solo Game Dev
Tizi Ouzou, Algeria

Self taught 3D Artist, passionate about game development

Hard Surface Modelling | Texturing | Lowpoly | Props | Lighting | Shaders | Tech Art

Skills

3D ModelingHard Surface ModelingLightingProp ModelingTexturingShadersPython ScriptingTexture BakingEnvironmenttechnical arthighpoly to lowpolytrimsheets

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Plasticity
Plasticity
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
EmberGen
EmberGen
After Effects
After Effects
Python
Python

Experience

  • 3D Artist - Game Developer at Self-Employed
    October 2023 - Present

    I manage and execute all tasks related to the game development. The tasks include :

    •Hard-surface modelling, environments and characters, and using different texturing techniques (trimsheets, RGB masking, unique, tileable, layered, and hybrid workflows)

    • Technical Art : shaders, custom tools, workflows, optimization, generators (Blender Geometry Nodes and Unreal Blueprints/PCG)

    • Story writing

    • Gameplay programming (eg. Developing a dialog and interaction system and NPC behavior)

    • Optimization and QA testing

  • 3D Artist at Freelance
    January 2018 - Present

    Creation of 3D models for games, product visualizations and VR/AR applications.

    I take care of all parts of the model creation process respecting the project's technical requirements, such as 3D modelling using different techniques (Sub-D, CAD, highpoly-lowpoly, midpoly, modular/kitbashing), UV unwrapping and texturing (Unique, UDIM, tileable, trimsheets, RGB-masked, and mixed workflows), optimization, scene and in-engine setup, rendering and more.

  • Senior 3D Artist at Mission.io
    Salt Lake City - Utah, US
    February 2022 - October 2023

    I participated in all tasks of the 3D content creation pipeline, including:

    • Hard-surface modelling, texturing, environments and characters

    • Rigging and animation

    • Materials, Lighting, Look-dev and rendering

    • Researching and developping tools, shaders, and new workflows

    • Collaboration with different departments

    • Storyboarding, QA, VFX and video editing