Promo video for the tech demo. Music by Florian Golles
"Activating prop" blueprint, with distance and timeout
Main Character - "Confused" facial expression
Concept - Robot Head with a sound visualization shader
Batch FBX Exporter. Resets all objects transforms, keeps parenting and collisions and exports every object as an individual FBX
Scripted Asset Action. Automatically create a material instance and setting the correct compression and sRGB settings for the selected textures
Street Sketcher - Blender Geometry Nodes
Tube generator - Blender Geometry Nodes
Trimsheet + 2nd UV coloring workflow using a custom shader.
UV offset coloring, using only one UV channel.
3-layer height blending with adjustable contrast, snow and wetness
Vertex Painted Wooden Planks using a simplified version height-blend shader (only 2 layers, no wetness or snow)
Cloth Shader
Facial expressions shader, fully procedural mode
Facial expressions shader, custom 4-frame animation mode
VCol dirt and trash
VCol Tile dirt and damage
Text-Scrolling shader, with a realistic scrolling behavior and pauses
Dream post process effect
A collection of various props, environments, blockouts, material, shaders and tools I have made for the game I've been developing over the course of a year and a half. This is still very much a work in progress.
I am still focusing a lot on the programming and writing side of things, but soon I can focus on the environment again. I'm looking forward to that.
It's a bit of a long post, but I'm proud of what I have accomplished.