Amenzu - Environment Art Dump

Screenshot - Train Station

Screenshot - Train Station

Promo video for the tech demo. Music by Florian Golles

Traditional House Interior 1

Traditional House Interior 1

Traditional House Interior 2

Traditional House Interior 2

Traditional House Interior 3

Traditional House Interior 3

lookdev and lighting scenarios 1

lookdev and lighting scenarios 1

lookdev and lighting scenarios 2

lookdev and lighting scenarios 2

Environment blockouts

Environment blockouts

Wooden Door. 5K triangles, 4K texture

Wooden Door. 5K triangles, 4K texture

Wooden props

Wooden props

House Interior Props

House Interior Props

Household props

Household props

Props

Props

Materials

Materials

Textile material generator (Substance Designer)

Textile material generator (Substance Designer)

Cloth Patterns

Cloth Patterns

Cloth Shader Breakdown

Cloth Shader Breakdown

Background trees

Background trees

Water Pipes

Water Pipes

Hero Props

Hero Props

Corridor Kit

Corridor Kit

Train Interior Kit

Train Interior Kit

Pipe Kit

Pipe Kit

Pipe Kit (Split)

Pipe Kit (Split)

Air Duct Kit

Air Duct Kit

Metallic structures (Background props, using 1 trim sheet)

Metallic structures (Background props, using 1 trim sheet)

"Activating prop" blueprint, with distance and timeout

Main Character

Main Character

Main Character - "Confused" facial expression

Robot dog character

Robot dog character

Robot dog character in Unreal

Robot dog character in Unreal

Robot dog character in Unreal

Robot dog character in Unreal

Concept - Robot Head with a sound visualization shader

Character clothing - Marvelous Designer experiments

Character clothing - Marvelous Designer experiments

Batch FBX Exporter. Resets all objects transforms, keeps parenting and collisions and exports every object as an individual FBX

Scripted Asset Action. Automatically create a material instance and setting the correct compression and sRGB settings for the selected textures

Street Sketcher - Blender Geometry Nodes

Tube generator - Blender Geometry Nodes

Trimsheet + 2nd UV coloring workflow using a custom shader.

UV offset coloring, using only one UV channel.

3-layer height blending with adjustable contrast, snow and wetness

Vertex Painted Wooden Planks using a simplified version height-blend shader (only 2 layers, no wetness or snow)

Cloth Shader

Facial expressions shader, fully procedural mode

Facial expressions shader, custom 4-frame animation mode

VCol dirt and trash

VCol Tile dirt and damage

Text-Scrolling shader, with a realistic scrolling behavior and pauses

Dream post process effect

A collection of various props, environments, blockouts, material, shaders and tools I have made for the game I've been developing over the course of a year and a half. This is still very much a work in progress.
I am still focusing a lot on the programming and writing side of things, but soon I can focus on the environment again. I'm looking forward to that.
It's a bit of a long post, but I'm proud of what I have accomplished.