Simurgh MK2

Final Render 1

Final Render 1

Final Render 2

Final Render 2

Final Render 3

Final Render 3

Final Render 4

Final Render 4

Final Render 5

Final Render 5

Final Render 6

Final Render 6

Final Render 7

Final Render 7

Eye Expressions shader in Unreal Engine

Front and Back

Front and Back

Details

Details

Wireframe

Wireframe

Color Variations

Color Variations

Highpoly

Highpoly

Maps

Maps

Maps

Maps

I finally finished the model for the main character of my game (as well as the base for the other NPCs). The story is set in an alternative 1980-1990s.
I wanted to keep the design plausible mechanically, flexible, and also expressive enough. I also had to keep the body shape generic enough so it can be used for all the NPCs as well. With that said, I ended up with this design, and I'm happy with it.

Technical details :
68K triangles (LoD0)
one 4K texture set : Albedo, M-R-Ao, Normals, Color Mask
Software used : Blender, Plasticity, Substance Painter, Affinity Painter, Affinity Designer, Marmoset Toolbag

Date
September 21, 2024