Simurgh MK2

Final Render 1

Final Render 1

Final Render 2

Final Render 2

Final Render 3

Final Render 3

Final Render 4

Final Render 4

Final Render 5

Final Render 5

Final Render 6

Final Render 6

Final Render 7

Final Render 7

Eye Expressions shader in Unreal Engine

Front and Back

Front and Back

Details

Details

Wireframe

Wireframe

Color Variations

Color Variations

Highpoly

Highpoly

Maps

Maps

Maps

Maps

Confused Expression

"Tube generator" Geometry Nodes Setup

I finally finished the model for the main character of my game (as well as the base for the other NPCs). The story is set in an alternative 1980-1990s.
I wanted to keep the design plausible mechanically, flexible, and also expressive enough. I also had to keep the body shape generic enough so it can be used for all the NPCs as well. With that said, I ended up with this design, and I'm happy with it.

Technical details :
68K triangles (LoD0)
one 4K texture set : Albedo, M-R-Ao, Normals, Color Mask
Software used : Blender, Plasticity, Substance Painter, Affinity Painter, Affinity Designer, Marmoset Toolbag